A take on binary-decision card games where the end is not the end! 

Take on endless revolutions until you finally have a regime that lasts. Balance the 4 stability meters and play every card to win.

Try to weaken the next revolution through your decisions, and acquire revolutionary knowledge to strengthen the state for next time.

HOW TO PLAY:

  • Swipe cards left or right with the mouse to make a decision
  • Keep the 4 meters at the top balanced - if unrest (fist) reaches the top, or the others reach the bottom, the revolution will win
  • When the revolution wins, the game restarts, with the size of each deck of cards decided by the attributes in the bottom right
  • Each deck has cards with events biased towards one of the 4 meters, use this to your advantage to maintain balance.
  • Some cards have options that will weaken future revolutions, use this to make subsequent loops easier
  • Once you've played every card in a given revolution, you win!

Made for GMTK Game Jam 25 - theme: loop.

Updated 18 days ago
Published 19 days ago
StatusReleased
PlatformsHTML5
AuthorCharlie-Wise
GenreCard Game, Role Playing, Simulation, Strategy
Made withGodot
Tags2D, Game Maker's Toolkit Jam, Godot, Indie, Narrative, Singleplayer
Average sessionA few minutes
InputsMouse

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